SiiNunit { # Jeżeli tylko możliwe, to wywalić co się da. sound_item_data : sound.1 # sound.forest1 { name: "!old_data/polreb/xOLD environment - Forest 1" #sound_path: "/sound/las_1.ogg" # OLD #sound_path: "/sound/forest1.ogg" sound_path: "/sound/world/promods.bank#environment/forest1" max_dist: 300 } sound_item_data : sound.Las # sound.forest2 { name: "!old_data/polreb/xOLD environment - Forest 2" #sound_path: "/sound/environment/las.ogg" # OLD #sound_path: "/sound/forest2.ogg" sound_path: "/sound/world/promods.bank#environment/forest2" max_dist: 300 } sound_item_data : sound.Las2 # sound.forest3 { name: "!old_data/polreb/xOLD environment - Forest 3" #sound_path: "/sound/environment/las2.ogg" # OLD #sound_path: "/sound/forest3.ogg" sound_path: "/sound/world/promods.bank#environment/forest3" max_dist: 300 } sound_item_data : sound.Las3 # sound.forest4 { name: "!old_data/polreb/xOLD environment - Forest 4" #sound_path: "/sound/environment/las3.ogg" # OLD #sound_path: "/sound/forest4.ogg" sound_path: "/sound/world/promods.bank#environment/forest4" max_dist: 300 } sound_item_data : sound.mechaniczna # sound.chainsaw1 { name: "!old_data/polreb/xOLD industrial - Chainsaw 1" #sound_path: "/sound/pila_mechaniczna.ogg" # OLD #sound_path: "/sound/chainsaw1.ogg" sound_path: "/sound/world/promods.bank#industrial/chainsaw1" max_dist: 150 } sound_item_data : sound.rzeka1 # sound.river1 { name: "!old_data/polreb/xOLD environment - River 1" #sound_path: "/sound/environment/rzeka1.ogg" # OLD #sound_path: "/sound/environment/river1.ogg" sound_path: "/sound/world/promods.bank#environment/river1" max_dist: 300 } sound_item_data : sound.rzeka2 # sound.river2 { name: "!old_data/polreb/xOLD environment - River 2" #sound_path: "/sound/environment/rzeka2.ogg" # OLD #sound_path: "/sound/environment/river2.ogg" sound_path: "/sound/world/promods.bank#environment/river2" max_dist: 300 } sound_item_data : sound.syrena01 # sound.siren1 { name: "!old_data/polreb/xOLD emergency - Siren 1" #sound_path: "/sound/syrena1.ogg" # OLD #sound_path: "/sound/siren1.ogg" sound_path: "/sound/world/promods.bank#emergency/siren1" max_dist: 30 } sound_item_data : sound.syrena02 # sound.siren2 { name: "!old_data/polreb/xOLD emergency - Siren 2" #sound_path: "/sound/syrena2.ogg" # OLD #sound_path: "/sound/siren2.ogg" sound_path: "/sound/world/promods.bank#emergency/siren2" max_dist: 30 } sound_item_data : sound.syrena03 # sound.siren3 { name: "!old_data/polreb/xOLD emergency - Siren 3" #sound_path: "/sound/syrena3.ogg" # OLD #sound_path: "/sound/siren3.ogg" sound_path: "/sound/world/promods.bank#emergency/siren3" max_dist: 30 } sound_item_data : sound.syrena1 # sound.siren4 { name: "!old_data/polreb/xOLD emergency - Siren 4" #sound_path: "/sound/environment/syrena1.ogg" # OLD #sound_path: "/sound/siren4.ogg" sound_path: "/sound/world/promods.bank#emergency/siren4" max_dist: 300 } sound_item_data : sound.syrena2 # sound.siren5 { name: "!old_data/polreb/xOLD emergency - Siren 5" #sound_path: "/sound/environment/syrena2.ogg" # OLD #sound_path: "/sound/siren5.ogg" sound_path: "/sound/world/promods.bank#emergency/siren5" max_dist: 300 } sound_item_data : sound.gwar_miasta1 # sound.cambient1 { name: "!old_data/polreb/xOLD city - Ambient 1" #sound_path: "/sound/environment/gwar_miasta1.ogg" # OLD #sound_path: "/sound/environment/city_ambient1.ogg" sound_path: "/sound/world/promods.bank#city/city_ambient1" max_dist: 300 } sound_item_data : sound.gwar_miasta2 # sound.cambient2 { name: "!old_data/polreb/xOLD city - Ambient 2" #sound_path: "/sound/environment/gwar_miasta2.ogg" # OLD #sound_path: "/sound/environment/city_ambient2.ogg" sound_path: "/sound/world/promods.bank#city/city_ambient2" max_dist: 300 } sound_item_data : sound.gwar_miasta3 # sound.cambient3 { name: "!old_data/polreb/xOLD city - Ambient 3" #sound_path: "/sound/environment/gwar_miasta3.ogg" # OLD #sound_path: "/sound/environment/city_ambient3.ogg" sound_path: "/sound/world/promods.bank#city/city_ambient3" max_dist: 300 } sound_item_data : sound.Gwar_uliczny # sound.sambient { name: "!old_data/polreb/xOLD city - Ambient 4" #sound_path: "/sound/environment/gwar_uliczny.ogg" # OLD #sound_path: "/sound/environment/sambient.ogg" sound_path: "/sound/world/promods.bank#city/sambient" max_dist: 300 } sound_item_data : sound.karetka # sound.ambulance1 { name: "!old_data/polreb/xOLD emergency - Ambulance 1" #sound_path: "/sound/environment/karetka.ogg" # OLD #sound_path: "/sound/environment/ambulance1.ogg" sound_path: "/sound/world/promods.bank#emergency/ambulance1" max_dist: 300 } sound_item_data : sound.karetka2 # sound.ambulance2 { name: "!old_data/polreb/xOLD emergency - Ambulance 2" #sound_path: "/sound/environment/karetka2.ogg" # OLD #sound_path: "/sound/environment/ambulance2.ogg" sound_path: "/sound/world/promods.bank#emergency/ambulance2" max_dist: 300 } sound_item_data : sound.policja # sound.police { name: "!old_data/polreb/xOLD emergency - Police" #sound_path: "/sound/environment/policja.ogg" # OLD #sound_path: "/sound/environment/police.ogg" sound_path: "/sound/world/promods.bank#emergency/police" max_dist: 300 } sound_item_data : sound.ulica1 # sound.street1 { name: "!old_data/polreb/xOLD city - Street 1" #sound_path: "/sound/environment/ulica1.ogg" # OLD #sound_path: "/sound/environment/street1.ogg" sound_path: "/sound/world/promods.bank#city/street1" max_dist: 300 } sound_item_data : sound.ulica2 # sound.street2 { name: "!old_data/polreb/xOLD city - Street 2" #sound_path: "/sound/environment/ulica2.ogg" # OLD #sound_path: "/sound/environment/street2.ogg" sound_path: "/sound/world/promods.bank#city/street2" max_dist: 300 } sound_item_data : sound.Klakson # sound.horn { name: "!old_data/polreb/xOLD city - Horn" #sound_path: "/sound/environment/klakson.ogg" # OLD #sound_path: "/sound/environment/horn.ogg" sound_path: "/sound/world/promods.bank#city/horn" max_dist: 300 } sound_item_data : sound.Krowa # sound.cow { name: "!old_data/polreb/xOLD environment - Cow" #sound_path: "/sound/environment/krowa.ogg" # OLD #sound_path: "/sound/cow.ogg" sound_path: "/sound/world/promods.bank#environment/cow" max_dist: 300 } sound_item_data : sound.Piesek # sound.dog { name: "!old_data/polreb/xOLD environment - Dog" #sound_path: "/sound/environment/piesek.ogg" # OLD #sound_path: "/sound/dog.ogg" sound_path: "/sound/world/promods.bank#environment/dog" max_dist: 300 } sound_item_data : sound.Statek # sound.ship1 { name: "!old_data/polreb/xOLD industrial - Ship 1" #sound_path: "/sound/environment/statek.ogg" # OLD #sound_path: "/sound/ship1.ogg" sound_path: "/sound/world/promods.bank#industrial/ship1" max_dist: 300 } sound_item_data : sound.Statek2 # sound.ship2 { name: "!old_data/polreb/xOLD industrial - Ship 2" #sound_path: "/sound/environment/statek2.ogg" # OLD #sound_path: "/sound/ship2.ogg" sound_path: "/sound/world/promods.bank#industrial/ship2" max_dist: 300 } sound_item_data : sound.Dzwon # sound.bell1 { name: "!old_data/polreb/xOLD city - Bell 1" #sound_path: "/sound/environment/dzwon.ogg" # OLD #sound_path: "/sound/bell1.ogg" sound_path: "/sound/world/promods.bank#city/bell1" max_dist: 300 } sound_item_data : sound.Dzwon2 # sound.bell2 { name: "!old_data/polreb/xOLD city - Bell 2" #sound_path: "/sound/environment/dzwon2.ogg" # OLD #sound_path: "/sound/bell2.ogg" sound_path: "/sound/world/promods.bank#city/bell2" max_dist: 300 } sound_item_data : sound.Krowy # sound.cows { name: "!old_data/polreb/xOLD environment - Cows" #sound_path: "/sound/environment/krowy.ogg" # OLD #sound_path: "/sound/environment/cows.ogg" sound_path: "/sound/world/promods.bank#environment/cows" max_dist: 300 } sound_item_data : sound.Morze # sound.sea { name: "!old_data/polreb/xOLD environment - Sea 2" #sound_path: "/sound/environment/morze.ogg" # OLD #sound_path: "/sound/environment/sea.ogg" sound_path: "/sound/world/promods.bank#environment/sea" max_dist: 300 } sound_item_data : sound.Skraj_lasu_1 # sound.forestedge1 { name: "!old_data/polreb/xOLD environment - Forest edge" #sound_path: "/sound/environment/skraj_lasu_1.ogg" # OLD #sound_path: "/sound/environment/forestedge1.ogg" sound_path: "/sound/world/promods.bank#environment/forestedge1" max_dist: 300 } sound_item_data : sound.Staw # sound.pond { name: "!old_data/polreb/xOLD environment - Pond" #sound_path: "/sound/environment/staw.ogg" # OLD #sound_path: "/sound/environment/pond.ogg" sound_path: "/sound/world/promods.bank#environment/pond" max_dist: 300 } sound_item_data : sound.Strumyk # sound.stream { name: "!old_data/polreb/xOLD environment - Stream" #sound_path: "/sound/environment/strumyk.ogg" # OLD #sound_path: "/sound/environment/stream.ogg" sound_path: "/sound/world/promods.bank#environment/stream" max_dist: 300 } sound_item_data : sound.Wioska1 # sound.village1 { name: "!old_data/polreb/xOLD environment - Village 1" #sound_path: "/sound/environment/wioska1.ogg" # OLD #sound_path: "/sound/environment/village1.ogg" sound_path: "/sound/world/promods.bank#environment/village1" max_dist: 300 } sound_item_data : sound.Wioska2 # sound.village2 { name: "!old_data/polreb/xOLD environment - Village 2" #sound_path: "/sound/environment/wioska2.ogg" # OLD #sound_path: "/sound/environment/village2.ogg" sound_path: "/sound/world/promods.bank#environment/village2" max_dist: 300 } sound_item_data : sound.Autobus # sound.bus { name: "!old_data/polreb/xOLD city - Bus" #sound_path: "/sound/environment/autobus.ogg" # OLD #sound_path: "/sound/bus.ogg" sound_path: "/sound/world/promods.bank#city/bus" max_dist: 80 } sound_item_data : sound.Narzedzia # sound.tools { name: "!old_data/polreb/xOLD industrial - Tools" #sound_path: "/sound/environment/narzedzia.ogg" # OLD #sound_path: "/sound/environment/tools.ogg" sound_path: "/sound/world/promods.bank#industrial/tools" max_dist: 100 } sound_item_data : sound.Maszyna # sound.machine { name: "!old_data/polreb/xOLD industrial - Machine" #sound_path: "/sound/environment/maszyna.ogg" # OLD #sound_path: "/sound/environment/machine.ogg" sound_path: "/sound/world/promods.bank#industrial/machine" max_dist: 80 } sound_item_data : sound.wypadek # sound.accident1 { name: "!old_data/polreb/xOLD emergency - Accident 1" #sound_path: "/sound/wypadek.ogg" # OLD #sound_path: "/sound/accident1.ogg" sound_path: "/sound/world/promods.bank#emergency/accident1" max_dist: 30 } }